![]() ![]() ![]() Whether you win or lose, this solitary path to success has made the Crucible prescriptive and increasingly dull. There's satisfaction to a well-coordinated strike, but on the whole, rather than reducing the frustration of fast, one-sided takedowns, Destiny 2 has inadvertently built the Crucible around exactly that, while providing precisely one means of achieving or defending against the result. With individual Guardians having no meaningful facility to fight back against stacked odds, methodically moving and firing as a group has become not just a good option, but the only option. While the slower TTK does facilitate the worthy aspirations listed, as the months have gone on and the meta has solidified, it has choked the life out of any combat approach that isn't concentrated team-fire. Crucible players have long felt that the reduced lethality of Destiny 2's weapons - intended to make PvP more inviting, and encourage tighter, more intimate, back-and-forth skirmishes between small, coordinated squads - has flattened the excitement over the long-term. The decreased time-to-kill that comes with the Lens is the key revelation. "Through the Prometheus Lens, the core, gleeful essence of Destiny's space-magic, one-Guardian-army power fantasy is back." Because here's the other thing with the Lens: It makes Destiny 2 unsafe, deeply adventurous, and potently exciting like it has never been before. It is also, without a doubt, exactly what Destiny 2 needs. In its raw power and its creative functionality, it is notably in advance of most other weapons currently available in Destiny 2. It will melt people pretty quickly at close- and medium-range, provided you can keep the beam trained on a moving target, and at long-range you can use that growing death-bubble to negate cover and 'thread the needle,' firing the beam through doorways and small gaps in order to drop what amounts to a room-filling, permanent nuke-blast on the other side. It fires a continuous laser beam, and at the point of impact, that beam's power grows exponentially, an area-of-effect damage bubble getting bigger and bigger the longer the trigger is held. It's not the brutally unfair, instantaneous murder-button some would have you believe, but compared to most of the Energy weapons in Destiny 2, it's pretty lethal. Here's the thing with the Prometheus Lens: it kills people fast. If you want to know what Exotic armor you could be rocking to match your Exotic Trace Rifle, check out our breakdown on every piece of Exotic armor added in Curse of Osiris (opens in new tab). That doesn't help the perception that Destiny's once-outlandish weapon design has lost its teeth in the sequel, leading to a safe and unadventurous sandbox. #Best trace rifle for pvp for free#But at the same time, some vanilla content that was previously accessible for free is now locked behind the expansion, and the new gear includes a bunch of repurposed Exotics from the first game - in some cases drastically downgraded from their original forms. There's some good new Raid content, and some nice (if not revolutionary) quality-of-life updates have rolled out across the board, separate from the expansion itself. On Tuesday, after six months of teasing - or three years, if you factor in how long the titular character has loomed large as a major part of Destiny lore - the Curse of Osiris expansion (opens in new tab) delivered a slight and forgettable narrative campaign, a new 'explorable' location roughly the size of a Combined Arms PvP map, and a grind for eleven new weapons that plays out over exactly the same activities we've been grinding since the vanilla game's launch in September. Last week was, to be fair, a pretty rough time in Destiny 2 (opens in new tab) - and I think it's also fair to imagine that went for Guardians and Bungie alike. ![]()
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